2016 |
Smashy Smash |
On April 1st, a 48 hour game jam was held at the Academy of Interactive Entertainment (AIE) campus. I grouped up with Bryn Welch and Zachary Farmer. As we were all year 1 game designers, Zac and Bryn didn't have much to do after the design of the game was worked out. I got Bryn to work on collecting and editing sounds for the game while I worked on the models/animations/materials/blueprints, making the game in Unreal Engine 4.
Here is the game we had at the end of the game jam:
Here is the game we had at the end of the game jam:
Smashy Smash won the game jam!
I've continued to work on it. Trying to fully refine the gameplay and ship it along with a cute story.
I've continued to work on it. Trying to fully refine the gameplay and ship it along with a cute story.