2016 |
Cafe Assets |
This is a project I worked on at The Academy of Interactive Entertainment Sydney, here I attempted to create a photo-realistic cafe in Unreal Engine using distance field dynamic lighting.
I created the models using blender, baking a high poly model to a low poly model with a normal map. There is also a clock on the wall which changes the time of day, adjusting the lighting colour and angle. All the lights can be switched on and off, making the scene highly dynamic as there are many different colours this scene can be.
I created the models using blender, baking a high poly model to a low poly model with a normal map. There is also a clock on the wall which changes the time of day, adjusting the lighting colour and angle. All the lights can be switched on and off, making the scene highly dynamic as there are many different colours this scene can be.